<TITLE>Directory of /incoming/esm/transfer/Jake_Warde/HillExtractedSourceCode/ExtractedSourceCode2/Chap14</TITLE>
 <H2>Current directory is /incoming/esm/transfer/Jake_Warde/HillExtractedSourceCode/ExtractedSourceCode2/Chap14</H2>
 <PRE><A HREF="/incoming/esm/transfer/Jake_Warde/HillExtractedSourceCode/ExtractedSourceCode2/">Up to higher level directory</A><BR> <A HREF="/incoming/esm/transfer/Jake_Warde/HillExtractedSourceCode/ExtractedSourceCode2/Chap14/Cone.hit.cpp">Cone.hit.cpp</A>
 <A HREF="/incoming/esm/transfer/Jake_Warde/HillExtractedSourceCode/ExtractedSourceCode2/Chap14/Point3.rayPos.cpp">Point3.rayPos.cpp</A>
 <A HREF="/incoming/esm/transfer/Jake_Warde/HillExtractedSourceCode/ExtractedSourceCode2/Chap14/Point4.cpp">Point4.cpp</A>
 <A HREF="/incoming/esm/transfer/Jake_Warde/HillExtractedSourceCode/ExtractedSourceCode2/Chap14/Sphere.xfrmRay.cpp">Sphere.xfrmRay.cpp</A>
 <A HREF="/incoming/esm/transfer/Jake_Warde/HillExtractedSourceCode/ExtractedSourceCode2/Chap14/TaperedCylinder.cpp">TaperedCylinder.cpp</A>
 <A HREF="/incoming/esm/transfer/Jake_Warde/HillExtractedSourceCode/ExtractedSourceCode2/Chap14/TaperedCylinder.makeExtentPoints.cpp">TaperedCylinder.makeExtentPoints.cpp</A>
 <A HREF="/incoming/esm/transfer/Jake_Warde/HillExtractedSourceCode/ExtractedSourceCode2/Chap14/Vector3.cubeNormal.cpp">Vector3.cubeNormal.cpp</A>
 <A HREF="/incoming/esm/transfer/Jake_Warde/HillExtractedSourceCode/ExtractedSourceCode2/Chap14/makeBoxExtent.cpp">makeBoxExtent.cpp</A>
 <A HREF="/incoming/esm/transfer/Jake_Warde/HillExtractedSourceCode/ExtractedSourceCode2/Chap14/makeSphereExtent.cpp">makeSphereExtent.cpp</A>
 <A HREF="/incoming/esm/transfer/Jake_Warde/HillExtractedSourceCode/ExtractedSourceCode2/Chap14/rayHitsBoxExtent.cpp">rayHitsBoxExtent.cpp</A>
 <A HREF="/incoming/esm/transfer/Jake_Warde/HillExtractedSourceCode/ExtractedSourceCode2/Chap14/rayHitsSphereExtent.cpp">rayHitsSphereExtent.cpp</A>
 <A HREF="/incoming/esm/transfer/Jake_Warde/HillExtractedSourceCode/ExtractedSourceCode2/Chap14/xfrmRay.cpp">xfrmRay.cpp</A>

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